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A New Standard in Esports: Dispute Resolution for Riot Games’ Esports (EMEA)

Esports gaming room interiors
Thursday, 17 April 2025 Author: Valérie Horyna

Esports has evolved into an industry, which creates an ever growing demand for structured governance. Riot Games, the publisher of League of Legends (LoL) and VALORANT (VAL), oversees some of the world’s biggest esports competitions, and most competitive esports leagues, with hundreds of players, coaches, and teams competing across multiple jurisdictions.

With this growth and international nature of the competitions, contractual disputes have become inevitable, ranging from conflicts between parties over unpaid salaries and prize money to disputes over player transfers and contract terminations. Unlike traditional sports, where centralized governing bodies regulate employment and contractual relationships, esports lacks a unified dispute resolution system, leaving many stakeholders with no option but to seek recourse through national courts. However, litigation in civil courts is often slow, costly, and inconsistent across jurisdictions, creating uncertainty for players and teams.

To address this gap, Riot Games partnered with Martens Rechtsanwälte, the law firm behind the Basketball Arbitral Tribunal (BAT), to develop a dedicated dispute resolution mechanism for esports. The Dispute Resolution for Riot Games’ Esports (EMEA) (the DR) was officially launched in November 2024, providing an independent, binding, and enforceable forum for resolving financial and contractual disputes within the EMEA (Europe, the Middle East and Africa) region.

This article examines the legal rationale for the DR, its structural advantages over traditional arbitration, and its impact on the professionalization of esports governance.

A copy of the DR’s current Arbitration Rules (version 1 Jan 2025) is available here for reference.[1]

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Written by

Valérie Horyna

Valérie Horyna

Valérie Horyna is the EMEA Esports Rules & Compliance Manager at Riot Games, based in Berlin, where she has led esports integrity efforts since 2022. Before joining Riot Games, she held key leadership roles at FIFA—most notably as Deputy Head of Ethics & Governance—and served as Senior Legal Counsel for the International Hockey Federation (FIH). Over the past 15 years, she has amassed extensive experience in sports governance and integrity, spanning multiple international sports organizations as well as the esports industry.